A Kingdom for Kelflings: Impressions

So, the avatars are here! A Kingdom for Kelflings is the first chance we’ve had to put them through their paces. Our first impressions are very good. A lot of people have been dismissing them as a gimmick, including us, but seeing our pudgy little man wandering through our kelfling town is a pretty cool experience. Games that let you customize your appearance are obviously ten-a-penny – but the avatar is going to consistently represent you in a lot of games and we reckon people might just grow to love them, despite their shaky start.

On to the game then – A Kingdom for Kelflings casts your avatar as a giant in a world of little people. You help them build a town by carrying the heavy stuff around for them and organising their work. It’s very reminiscent of the Settlers, but with a giant instead of a mouse pointer doing the work. Since you have to do a lot of things manually, literally carrying everything about yourself, it could become tiresome although players of the Harvest Moon games will know how this kind of work can be strangely satisfying. The same is true here, a lot of toil goes into your buildings and that makes it more satisfying than if you’d just dragged and dropped something out of a menu.

This is a fairly enjoyable game, a light, relaxing way to spend a few hours and while you won’t be playing it for long, you’re not likely to regret having done so.


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