Dark Souls 3 Review

August 3rd, 2019 ThreeHeadedMonkey Posted in PC, Playstation, XBox One 1 Comment »

Dark Souls 3 is the third entry in From Software’s brutal action RPG series. After its iconic debut, many felt the second entry dipped a little, but the final game is a stonking return to form. Let’s take a closer look in this Dark Souls 3 review.

Essentially a hack and slash ’em up with RPG underpinnings, Dark Souls 3 sees you fighting your way from place to place through a strange and forbidding world.

You pick a character from a number of preset classes and then slowly grow your stats as you level up. The game is more flexible than its predecessors. Being a jack of all trades is more achievable, even if not ideal.

Different play styles are possible, with magic users having a very different experience to out and out brawlers. The game rewards multiple play-throughs and is full of secrets.

Famously, Dark Souls is a difficult series, but one that pulls players up with it and demands they play at its level. Baddies that would be grunts in most other games demand concentration and precision.

There is little margin for error. This is a game where you need to ruthlessly exploit the mechanics to eke every advantage you can over the obstacles in your way.

Indeed, to progress through the normal game you’ll need to know the lie of the land more thoroughly than in perhaps any other game.

Even the earliest enemies will take advantage of any flaw in your defenses and leave you reeling. You soon learn not to stop blocking for any reason, until you figure out that that cripples your stamina recovery, so start doing it more sparingly.

The challenge is brutal, but the sense of achievement when downing a boss is a fist-pump moment not many games can do. Getting stuck can be demoralizing, but you can always pull in a friend, via the co-op system if you really can’t make progress. Trying to do the game without assistance though, takes the game to another level of challenge.

The sound complements the game perfectly. The gentle whistle as you absorb the souls of a fallen enemy is an understated, if creepy celebration of each victory. Play with headphones and the bloodied gurgles of the fallen make the game all the more unsettling.

The dialogue, giving you snippets of vague advice and drips of plot, is also outstanding. Delivered in a strange, rhythmic monotone, the words of bosses and shopkeepers will linger long in your memory, partly because its so hard to be sure what they mean.

Many of the characters have a backhanded jibe at you or a contemptuous cackle that hints at the precariousness of your position in the game’s world.

The original Dark Souls was a curious beast graphically. Appearing in a period when Japanese games were behind the curve technically, it had the look of a game that wasn’t really pushing the boat out, while actually being quite advanced in the way it delivered its seamless world.

Artistically of course, it had quality in spades. The third entry is a much more impressive game on the surface, though its world isn’t as interconnected. It can be magnificent at times however, not least in its architecture. Like the characters and enemies, buildings seem to be there for a reason and have their own history. Many will be familiar from the other games, but have often changed over the years. You’ll also notice that statues resemble familiar characters, if you pay attention.

Enemy design is detailed and meticulous. The various beasts all fit in with their environments and the attention to detail is great. You get the feeling From have thought long and hard about everything – what the creatures are doing there, where they come from. It all ads up to a curious sense of believability about them and the strange world they inhabit.

The bosses are where the bulk of the challenge lies and are where you’ll mostly get stuck. The first Dark Souls had more of a balance between the open sections and the boss fights, but here the bosses are the most serious challenges you’ll face, by far.

The game is full of hidden things to find, some more obscure than others. There are hidden walls and items in hard to reach places. Problems that seem insurmountable can often be solved with a switch of loadout or a dexterous maneuver.

The online messaging system comes in to play here. You can leave messages that appear in other player’s worlds. You build messages from a limited vocabulary, so can’t give things away entirely but there is plenty of scope for assistance and creativity. Messages are hugely helpful, but may not always be honest.

The plot is obscure and the details the subject of much debate among the game’s community. You aren’t given much to go on, but the basic thrust is that you need to bring five lords to their thrones in order to link the flame.

One lord has volunteered, leaving you effectively, with four major bosses to hunt down in order to complete your quest. As with much of the game, it isn’t clear exactly why you are trying to link the fire, or if it is a good thing.

Dark Souls 3 launched in 2016, but is still going strong and has plenty of people playing online. To discuss the multiplayer is almost a spoiler, because the mystery of the mechanics is such a key part of the game. Suffice to say other players appear in your game in various ways. If you don’t consult a guide you could easily go through the whole game without understanding exactly what is going on and we’re not going to spoil things here.

What Dark Souls does is impressive though and pretty much unique. The optional co-op parts provide a real sense of team spirit and a welcome respite from the bleakness of the rest of the game. If you haven’t played a game in the series, you might be wondering which to go for. Well, the first is the classic, though is harder to figure out than 3, which feels more conventionally structured.

Having said that, the interlinked map of the first game and the way everything hangs together is a unique piece of game design that this game doesn’t recreate, despite the exquisite design of individual areas. Our advice would be to start with the third, but the first is a good choice, too.

There are two pieces of downloadable content. There is no shortage of things to do in the main game, but if you want even more to do these are well worth it and include some of the game’s toughest bosses.

The game is available for PC, Playstation 4 and XBox One. The PS4 version is currently on Amazon for $19.99. That’s well worth it if you haven’t played it, and we recommend anyone that likes a challenge to pick it up.

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Fancy Unwrapping an Xbox One this Christmas?

December 6th, 2016 ThreeHeadedMonkey Posted in XBox One No Comments »

halochristmas
Not everything in Japan comes cheap. Cheese is one of these things. Nintendo games are another. But those of you wanting to save a few Yen this Christmas might want to turn to Microsoft. The Xbox One is going for a bargain price of Y19800 on Amazon.co.jp. That sounds like a great deal to us, especially as it comes bundled with the Master Chief collection featuring the first four Halo games. Might be time to start dropping a few hints to loved ones. Merry Christmas!

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Xbox One launches in Japan

September 4th, 2014 ThreeHeadedMonkey Posted in XBox One No Comments »

Today is Xbox One release day in Japan. Shoppers are not exactly fighting to get their hands on them with buyers thin on the ground and queues non-existent. Still, it’s nice to see Microsoft making the effort although they seem to have an uphill battle on their hands at the moment. PS4 has a headstart and appears to be technically stronger. We’ll have to see what Microsoft can do to turn this around.

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Microsoft Announce Xbox One Launch Date

May 27th, 2014 ThreeHeadedMonkey Posted in XBox One 1 Comment »

Xbox One will finally launch in Japan on September 4th of this year.

The system will come in two versions, with and without Kinect, priced at 49980 yen and 39980 yen respectively.

Microsoft have never really gained traction in Japan, so have their work cut out to shift units this time around. We’re looking forward to see what new titles will be announced at E3, they could certainly do with pulling something spectacular out of the bag.

As well as the console they also announced peripheral prices and launch titles. The wireless controller at 5980 yen might be of interest to PC gamers as it is rumoured to be getting PC compatibility soon.

[Read]

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New Xbox will now be Region Free

June 20th, 2013 ThreeHeadedMonkey Posted in XBox One 1 Comment »

Microsoft have reversed their policies on region locking and digital rights management. The next Xbox will now be region free and allow game discs to be used freely without being tied to a particular account.

We’ll still have to change discs, but frankly we gamers need all the exercise we can get.

Kudos to Microsoft for responding to the community like this. With the Xbox One a viable choice again, expats everywhere now face a touch choice when compiling their Christmas lists this year.

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XBox One to be region locked

May 27th, 2013 ThreeHeadedMonkey Posted in XBox One 1 Comment »

UPDATE:
Since posting this, Microsoft have announced that the Xbox One will be region free, read more here.

ORIGINAL STORY:
Sadly, it seems Microsoft’s new console will be fully region locked for games. We’re presuming this means all games will be region locked by default. Given that many high quality games are never released in Japan this makes the console a lot less appealing to expat gamers.

Coming after their announcing the lack of backwards-compatibility and the restrictions on second hand games it seems they now have the full set of anti-consumer practices in place for XBox One.

Hopefully PS4 will stay region free – if so it looks like it could end up winning the next gen battle before it even starts. If not, maybe Steam Box will offer a glimmer of hope!

[Read, via Edge]

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