Tougher Game Censorship Coming to Japan

September 6th, 2007 ThreeHeadedMonkey Posted in Japan 1 Comment »

The recent global trend for restricting software sales has finally arrived in Japan. The Osaka prefectural government has decided to prevent minors from buying ‘cruel and violent’ games. The regional government have previously banned just two games, including Postal 2. It seems other titles are soon to follow. Witch-touching games will probably be unaffected, but don’t expect to see Manhunt 2 on shelves anytime soon.

At the moment the ban is only at regional level (in Osaka), the rest of Japan is still the same as ever. Whether this kind of law will spread to other areas, or even be implemented at national level remains to be seen.

[Read]

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The Culture of Japanese discussed at PAX

August 27th, 2007 ThreeHeadedMonkey Posted in Japan No Comments »

The PAX ’07 Show is in full swing in Germany at the moment. As well as the usual games and booth babes, there have also been some interesting panel discussions on various gaming topics. The Culture of Japanese Gaming Panel Discussion covered a number of things including game adverts in Japan, the arcade scene and different attitudes to gaming in industry and society. Videogamesblogger have an interesting write up of the event.

[Read]

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Edible Playstation Controller – Silences Rumbling

August 5th, 2007 ThreeHeadedMonkey Posted in Japan, Playstation No Comments »

Japanese mothers, in their infinite wisdom like to make sure their little terrors are well fed. That doesn’t mean well fed in the extra large super wopper cheeseburger sense, but in the wholesome goodness, nutrients and vitamins sense.

But recently, they’ve been faced with a problem. Children are so engrossed in their gaming systems that they don’t  have time to eat anything that has to be chewed more than twice, so those ingenious mothers needed a new hook. This is what they came up with:

With a seaweed exterior and filled with delicious rice, this PS controller will stop rumbling faster than a sixaxis lawsuit. Like the Sony marketing department, the controller is surrounded by vegetables. Available for a mere $499, or $599 with fried prawns.

[Read]

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How to Work in Japanese Game Development

July 30th, 2007 ThreeHeadedMonkey Posted in Japan No Comments »

Want to work in the Japanese game development industry? So do lots of people. A game development job in Japan is something lots of people might want, but not many people know how to achieve. GamaSutra recently posted the first of two articles on Game Development in Japan. The article is a great start for anyone thinking of making the leap.  JC Barnet talks about the practicalities of moving to a new country, and gives a few cultural pointers that could make the difference between getting your dream job or not. Check it out.

[Read]

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Where’s Your Caravan?

July 21st, 2007 ThreeHeadedMonkey Posted in Japan No Comments »

Hudson are going on a tour of Japan, and they’re taking their caravan with them. The caravan will be stopping at major Japanese cities from July until September. If you’re lucky enough to catch one of their stops you can buy limited edition goodies, and get your hands on Otodamaster, a game for DS and cellphones.

[Read, via Kotaku]

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Donkey Kong Coin Catcher

July 18th, 2007 ThreeHeadedMonkey Posted in Japan No Comments »

We found this great coin catcher in Osaka’s Namco City arcade. Donkey Kong Banana Beat features a coin dropper with swinging bananas sweeping the coins left and right, making it a bit more challenging than usual. There’s also the usual Pachinko style screen in the background, where you can win bonus coins and special play modes.

Japanese arcades are really family-friendly, you get a complete mix of people in there. There’s a much broader spread of ages and genders than you find in American and European arcades. Kids, couples, shoppers taking a break.

As well as these kind of machines you also get full on multi-player areas – sometimes you’ll see a soccer game with 12 different seats. Each seat has its own screen, and there’s a giant screen in the centre which everyone can see.

For now though, we’re content to plough our money into Donkey Kong, in the hope of one day getting out more than we put in.

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Japanese TV viewers prefer playing Wii

July 16th, 2007 ThreeHeadedMonkey Posted in Japan, Wii No Comments »

Anything on tonight? If you own a game console you probably don’t care. It’s not as if you’ll be bored with all those games to play is it? What would you be doing with the time you spend gaming if you didn’t have a console? Writing that novel? Finishing your homework? If you’re honest, the chances are you’d be watching TV.

Now imagine you’re a TV executive. Your ratings are your lifeblood. As gaming expands your ratings drop and drop until.. ..you get cancelled.

Not a good scenario. So Japanese TV execs are pretty livid about the success of the Wii. Last week not one Japanese TV company was able to get a decent bite of market share – and they are laying the blame at Nintendo’s feet. The time people spend playing together as a family, is time they aren’t spending staring at a box, being spoon-fed trivia and advertisements for questionable products.

This got us thinking. We’ve been seeing a lot of anti-game coverage in the media recently. Is this simply regular journalism, or are these people feeling a little bit threatened by gaming’s rise as a medium?

TV viewing figures are dropping, magazine sales are falling, and nobody is going to church any more. Maybe they’re all just a bit jealous of the games industry. Time to activate smug mode; at least until 3D-Virtua TV arrives and renders the industry obsolete.

[Read]

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Microsoft tries cross platform gaming in Japan

June 18th, 2007 ThreeHeadedMonkey Posted in Japan No Comments »

Xbox 360 users went head to head with PC gamers at a recent event held by Microsoft in Japan. The event, held at Microsoft head office, gave 200 people the chance to try out the latest games for 360 and Windows Vista.

The highlight of the event was the 16 player Shadowrun game, pitting 360 players against their PC counterparts. Famitsu is curiously quiet on who won the event – we think that gamers using keyboards and mice would have a natural advantage, but they’re not telling us either way.

GT driver Takeshi Tsuchiya was there to give advice on Forza Motorsport 2, and the Japanese Pac Man CE champion turned up as well.

Other games on show at the event included Test Drive Unlimited, Flight Simulator X and Viva Pinata.

It’s nice to see that Microsoft is still making an effort in Japan, there seems to have been a minor burst of interest in the 360 recently. Who knows, it might even start selling.

[Read]

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Interview with Lost Planet Executive Director

February 12th, 2007 ThreeHeadedMonkey Posted in Japan, Xbox 360 No Comments »

Keiji Inafune, creator of Megaman and Capcom executive, gave an interview recently where he talks about his hopes for Lost Planet and Dead Rising.

He talks about the difficulty in getting these titles made and how he feels Japan has fallen behind western developers in terms of creativity.

What do you think? Is Japan playing catchup now?

you can read the interview here

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